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Mio Garden - VR Experiential Marketing
Mio Garden: When Sapporo Needed to Be Felt, Not Just Seen
The Challenge: In 2017, VR was transitioning from novelty to legitimate brand storytelling. Sapporo wanted in, but not with a gimmick. They needed an experience that would create genuine emotional connection, the kind you feel in your body, not just see on a screen.
Our Answer: Mio Garden, a room-scale meditative VR zen garden built for the HTC Vive that proved brands could create moments of calm in a medium known for chaos. This wasn't Sapporo talking about refreshment. This was Sapporo delivering it.
We built a living, breathing world where every interaction rewarded curiosity with wonder:
Virtual Kendama that lit up magic gems as you played - marrying hand-eye coordination with spatial rewards
Butterfly nets that defied expectation - catch one glowing bug, watch it multiply into dozens (surprise became delight)
Hanging umbrellas turned into a spatial instrument - touch each handle, compose your own soundscape floating above you
A Simon-says drum sequence that woke a giant samurai stone statue - rhythm became revelation
Every mechanic was designed around natural beauty, spatial sound design, and moments that made you smile without knowing why. High-fidelity visuals met tactile interaction. Meditative pacing met playful discovery.
The Impact: Mio Garden became one of the first room-scale VR brand experiences. Certainly the first for Sapporo, and the first we built at Nice Shoes. It proved experiential marketing could transcend "try our product" and enter "feel our brand." The work earned nominations at AICP Next Awards and Ciclope Festival in 2017, but the real validation came from users who didn't want to take the headset off.
The Lesson: VR isn't about showing people your brand world. It's about letting them live in it for a while and leave different than when they arrived.
